GAME DEVELOPMENT: Final Project
26 December 2024
Simon Ko Jing Liang
0364359
Bachelor of Design
(HONS) in Creative Media
INSTRUCTION
Fig 1
INSTRUCTION-PDF
Process
DONE
- Level 1 environment
- Player Control
- Coin item script
- Coin Collect UI
YET TO DONE
- Level 2 environment
- Level 3 environment
- Level 1, 2, 3 UI
- Level 2 & 3 items
- Enemies
- Obstacles (spikes and so on)
- Character animation
Game Description
This game called DILEMMA ESCAPE. The game aims to let players find
the exit within a specified time while avoiding obstacles and enemies.
Level 1 Environment
Level 1 Environment
Level 1 is the easiest level in this game. Designed to familiarize players
with player controls. Then, the player's perspective is relatively narrow,
which is to allow players to quickly find the exit within a specific time. For
this level, there's a little of obstacles and spikes so it's simple.
Coin Collect UI
Coin
This is the coin item and it is not animated.
Player Control
Player Control
The character can jumping, walk left and right, double jumping. It also can
collect coins and trigger with the finish point and the collisions.
Player Control script & Coin Collect script & Collision script
Fig4
Player Control script & Coin Collect script & Collision script - PDF
Level 2 Environment
Level 2 Environment
Level 3 Environment
Fig 6
Level 3 Environment
Level 3 is as same as level2 but more enemies and obstacles, the map of
level 3 also bigger than previous levels.
Fig 6
Level 3 Environment
Level 3 is as same as level2 but more enemies and obstacles, the map of
level 3 also bigger than previous levels.
Home UI
Fig 7
Home UI
Home UI
Game Completed UI
Game Completed UI Panel
Game Completed Script
Game Completed Script -PDF
Game Over UI
Game Over UI Panel
Knock Back
Knock back
When the player hit the obstacles or enemies, it will be knock back.
Knock Back Script
Knock Back Script - PDF
Go to next level
Go to next level
When the player found the door in the level, when it triggered will bring
the character to the next level.
Count down timer
Fig12
Count down timer
Player should be find the door (exit) in the specific time otherwise will
game over.
Count Down Timer Script
Game Timer Script - PDF
Obstacles in the game
Fig 13
Spikes
Spikes
Obstacles
They are not animated.
Enemies animation
Spider
Spider
All of the enemies have their own patrol range and their speed, some enemies will be slow but patrol range is big.
Enemies Patrol Script
Fig 20
Enemies Patrol Script - PDF
Presentation
Fig 21
Presentation
Fig
Fig
Game Walk Through
Fig 22
Game Walk Through
In this situation, I have added a Build.zip for Windows.

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